Internships / Games for Health Projects & Game Solutions Lab

About us

Games for Health and Game Solutions Lab have a common goal: creating fun and engaging experiences that improve health and well-being. The games positively contribute to the current business models that nowadays are often in decline. We even tap into totally new business models. The business domains we work for are Healthcare, Corporates and Education.
Our team consists of approximately 30 people. And we expand. We regard internships as normal teammates that are eager to learn as we do. We are interested in your brains and not your coffee fetching skills such other companies do.

Our internships of universities and Higher Vocational Educational Institutes prove our value: good rates and good job perspectives. You will be challenged.


Our ecosystem: science and creativity

Serious games are (semi) structured (electronical) playing environments in which (entertainment) gaming principles are used (Procedures, Theme, Play) to learn skills, apply knowledge and even transform attitudes of people in order to improve and transform business models (Reality).

Our game designers combine at least two out of four principles:

  • The procedural principle demands programming people who are skilled in the science and art of architecture of data and rules.
  • The Theme principle demands of arty people who are skilled in visual, audio, video and so on to persuade people to play.
  • The Play principle demands people who are skilled in the art of interaction and the type of gaming principles like conquer, manage, immerse, socialize and perform.
  • The Reality principle demands people that are skilled in the domain of our partner and customers in Healthcare, Corporates and Education.

We love validating our games and apps. Validated games and apps define customer value.
Therefore we work closely together with universities and other educational vocational institutes.
Therefore we work closely together with our partners and clients. Therefore we present our games and apps at scientific, applied and sales fora.
Therefor you will act in these domains, experience the dynamics of our world, and learn rapidly.


We seek for our teamfrom September-December 2017

Understanding speech

User Experience tests show that people respond and listen more eagerly if they hear and see a person. Therefore we apply for instance gamified video and audio chatbot surveys and personal advisors in to boost self-management skills. Spoken language driven games and apps will increase in volume.

Artificial Intelligence in domain spoken language

  • Scientific research shows that understanding spoken language is something completely different than written answers.
  • For spoken language we lack knowledge to ‘translate’ spoken sentences into logical text (speech2text). This implies: valid syntax and semantics.
  • The written answers we can analyse with for instance Watson and tools of the Radboud University (AI, deep Learning).
  • We work together with the Radboud University and the organisation Sensire. It is an applied game that helps elderly to become more resilient.
  • We will test for a game developed in the domain of eHealth.

User Experience / We seek four students which cooperate as a team in the domain of User Experience. The team combines knowledge and skills to improve the learning capacities of our serious games. This team acts in the very core of our business: science and design. The assignment is decided based on the order portfolio.

Experimental psychologist/pedagogy

1. He/she applies methodologies like experimental designs to describe, analyse and forecast the underlying mental processes of intended (behaviour) and overt behaviour.
2. Programming skills are highly valued.

Game designer: Theme and Play

1. The Theme Layer demands of arty people who are skilled in visual, audio, video and so on to persuade people to play.
2. The Play Layer demands people who are skilled in the art of interaction and the type of gaming principles like conquer, manage, immerse, socialize and perform.
3. Programming skills are highly valued.

Game designer: Procedural and Theme

1. The procedural layer demands programming people who are skilled in the science and art of architecture of data and rules.
2. The Theme Layer demands of arty people who are skilled in visual, audio, video and so on to persuade people to play.
3. Programming skills are needed.

Researcher/Journalist Social Media, Communication and culture

1. A number of our games are combined with internet and communities.
2. How do we design Attention, Interest, Desire, Action and Loyalty (customer journey)? More and more these trajectories become personalised and trigger the persuasive sweet spots. Further, we sell separate games often in combination with community activities.
3. We seek a student who collaborates with the psychologist and designers for these games with community aspects.
4. Journalistic capacities (written, audio, video) are needed.

Business economics/marketing

We seek one student in business economics which we define as marketing, investment analysis, budgeting and business strategy. Why? Before we collaborate with partners we analyse by means of WTP the investments risks and business strategies. We have developed a number of games which conceptually belong to each other. We sell separate games and want to sell them in a suite.

Willingness-to-Pay analysis

  • We need to know de WTP of the suite in relations to licenses (one, two, three years) and so on.
  • You may collaborate with the students of theme User Experience.
  • It is a straightforward WTP research project in the dynamic domain of health care.
  • Knowledge of marketing strategy (Porter, Treacy & Wiersema, Blue Ocean), Quantitative Modelling and Qualitative methods are required.

You must be:

  • You must have great rates for the knowledge we seek.
  • We need people that can proof an entrepreneurial attitude AND perseverance AND love serendipity.
  • You must be playful.

We offer:

  • You participate in our projects: the real stuff.
    We bring coffee to you: we are interested in your brains and not your coffee fetch skills.
  • Excellent supervising coaches as references proof.
  • You will learn what you really like/dislike and what you really are good/bad at. These four realms (2 x 2) reveal your perspectives in life: boost what you like and you do well, and satisfy minimal needed level of what you dislike and do badly.
  • You will learn what it is to work and collaborate in a highly dynamic organization.
  • € 250 / month plus expenses.

Your application:

  • No letter.
  • Only CV (max 2 pages) with profile (you as a person) and further relevant proofs of knowledge, skills, attitude, perseverance and serendipity.
  • Preferred starting date and end-data, requirements your organisation/department, your tutor.
  • Write to info@gfheu.org

To: Mrs S. van Rijswijk
Subject: Internship GFHP/GSL reference {A1, B1/2/3/4, C1}.

  • Assessments due to holidays:

First assessment Mid-August / Final assessment and interviews Early September.


Contact us

Phone:+31 6 28 12 23 68
E-mail:info@gfheu.org
Website of Games for Health Projects: seriousgaming.nl
Website of Game Solutions Lab:gamesolutionslab.com